CH Ludens

A Swiss History of Digital Games, Play and Game Design 1968–2000

Factsheet

  • Lead school Bern Academy of the Arts
  • Institute(s) Institute of Design Research
  • Research unit(s) Design and Rhetoric
  • Funding organisation SNSF
  • Duration (planned) 01.02.2023 - 31.01.2027
  • Project management Dr. Eugen Pfister
  • Head of project Dr. biol. hum. Arno Görgen
  • Project staff Gilles Sulzberger
    René Bauer
    Sophie Bémelmans
    Aurelia Luisa Brandenburg
    Noemi Chow
    Adrian Demleitner
    Prof. Dr. Tobias Hodel
    Pierre-Yves Hurel
    Hiloko Kato
    Mela Kocher
    David Krummenacher
    Addrich Mauch
    Beat Suter
    Yannick Rochat
    Larissa Wild
  • Partner Universität Bern
    Universität Lausanne
    Zürcher Hochschule der Künste
    Melanie Fritsch (HHU Düsseldorf)
    Tobias Winnerling (HHU Düsseldorf)
    Jaroslav Švelch (Karlsuniversität Prag)

Situation

The goal of this interdisciplinary project is to examine digital games developed in Switzerland during the second half of the last century as sources for the study of Swiss society from the perspectives of history, computer science, sociology, design, media studies, cultural studies and gender studies. In this way, we also want to consider the extent to which the different language regions of Switzerland experienced digitalisation independently, or in interaction with each other.

This project contributes to the following SDGs

  • 9: Industry, innovation and infrastructure

Publications